21_0301: Programming Actions
Wallace.dog Plays at Home! » Devlog
- Set fall animation when falling (currently only happens on jump or fall-through)
- Triggering single-play animations via boolean proved an impossible task for me before discovering the “System.TriggerOnce” condition.
- This seemed to not work for a minute, but is now working with both jumping and falling. Stay tuned.
- Add tongue animations for “Roll On Back”
- Remove ability to move while in Rolled Over
- Created (but failed to implement) landing animation
- Make Action button + Jump button trigger for “rolled over”
- Add jump and fall frames
- Adjusted origin point for run animation to make for more uniform transition between other animations (origin to bottom, and horizontally aligned according to head)
Wallace.dog Plays at Home!
Do fun dog stuff in my pixel corgi's premiere game demo
Status | In development |
Author | Jeremy Brown |
Genre | Platformer |
Tags | 2D, 8-Bit, corgi, dog, Dogs, pets, Pixel Art, Retro, Virtual Pet |
Languages | English |
More posts
- Controller Support Added!Oct 02, 2021
- 21_0304: Interface Refinements, (Game Design?)Apr 02, 2021
- 21_0303: Sniff & Move, Controls OverlayApr 02, 2021
- 21_0302: Programming ActionsApr 01, 2021
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