21_0301: Programming Actions


  • Set fall animation when falling (currently only happens on jump or fall-through)
  • Triggering single-play animations via boolean proved an impossible task for me before discovering the “System.TriggerOnce” condition. 
  • This seemed to not work for a minute, but is now working with both jumping and falling. Stay tuned.

  • Add tongue animations for “Roll On Back”
  • Remove ability to move while in Rolled Over
  • Created (but failed to implement) landing animation
  • Make Action button + Jump button trigger for “rolled over”
  • Add jump and fall frames
  • Adjusted origin point for run animation to make for more uniform transition between other animations (origin to bottom, and horizontally aligned according to head)



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