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Wallace.dog Plays at Home!

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Devlog

  • Controller Support Added!
    October 02, 2021 by Jeremy Brown
    1
    Hey everyone! This update adds controller support, some very minor bug fixes, and a code base that should make future changes to controls easier. I still need to do additional testing, but at a minimu... Continue reading
  • 21_0304: Interface Refinements, (Game Design?)
    April 02, 2021 by Jeremy Brown#wallacedotdog
    Art Create Kitchen (wip) Programming Make Jump higher when running Refine movement speed (acceleration; vector X) Set Acceleration from 1500 to 800 Organized Speed Setters Reduce speed when Sniffing M... Continue reading
  • 21_0303: Sniff & Move, Controls Overlay
    April 02, 2021 by Jeremy Brown#wallacedotdog
    Sniff & Move, Controls Overlay 🤖 Update Controls Overlay r1 🎨 Create controls overlay (C = Show Controls) 🤖 Remove “W” as jump key (unsure if should do 🤖 Implement Sniff + Move... Continue reading
  • 21_0302: Programming Actions
    April 01, 2021 by Jeremy Brown#wallacedotdog
    Smell: Make Action button + Down button trigger “smell” Prepare Sniff Animation in Aseprite Refine Grab programming Fix animation: when doing a grab then trying to run, Wallace stays in “Picking... Continue reading
  • 21_0301: Programming Actions
    April 01, 2021 by Jeremy Brown#wallacedotdog
    Set fall animation when falling (currently only happens on jump or fall-through) Triggering single-play animations via boolean proved an impossible task for me before discovering the “System.Trigger... Continue reading
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