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Devlog
Controller Support Added!
October 02, 2021
by
Jeremy Brown
1
Hey everyone! This update adds controller support, some very minor bug fixes, and a code base that should make future changes to controls easier. I still need to do additional testing, but at a minimu...
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21_0304: Interface Refinements, (Game Design?)
April 02, 2021
by
Jeremy Brown
#wallacedotdog
Art Create Kitchen (wip) Programming Make Jump higher when running Refine movement speed (acceleration; vector X) Set Acceleration from 1500 to 800 Organized Speed Setters Reduce speed when Sniffing M...
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21_0303: Sniff & Move, Controls Overlay
April 02, 2021
by
Jeremy Brown
#wallacedotdog
Sniff & Move, Controls Overlay 🤖 Update Controls Overlay r1 🎨 Create controls overlay (C = Show Controls) 🤖 Remove “W” as jump key (unsure if should do 🤖 Implement Sniff + Move...
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21_0302: Programming Actions
April 01, 2021
by
Jeremy Brown
#wallacedotdog
Smell: Make Action button + Down button trigger “smell” Prepare Sniff Animation in Aseprite Refine Grab programming Fix animation: when doing a grab then trying to run, Wallace stays in “Picking...
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21_0301: Programming Actions
April 01, 2021
by
Jeremy Brown
#wallacedotdog
Set fall animation when falling (currently only happens on jump or fall-through) Triggering single-play animations via boolean proved an impossible task for me before discovering the “System.Trigger...
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