21_0302: Programming Actions


  • Smell: Make Action button + Down button trigger “smell”
  • Prepare Sniff Animation in Aseprite
  • Refine Grab programming
  • Fix animation: when doing a grab then trying to run, Wallace stays in “Picking Up” animation
  • DEFERRED: [Add land frames]. Was proving to have a lot of complications, and when the effect did work it didn’t seem to add much.
  • Refine “Rolled Over,” don’t activate until already on floor
  • Change Jump keys to “On Pressed”

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