21_0302: Programming Actions
Wallace.dog Plays at Home! » Devlog
- Smell: Make Action button + Down button trigger “smell”
- Prepare Sniff Animation in Aseprite
- Refine Grab programming
- Fix animation: when doing a grab then trying to run, Wallace stays in “Picking Up” animation
- DEFERRED: [Add land frames]. Was proving to have a lot of complications, and when the effect did work it didn’t seem to add much.
- Refine “Rolled Over,” don’t activate until already on floor
- Change Jump keys to “On Pressed”
Wallace.dog Plays at Home!
Do fun dog stuff in my pixel corgi's premiere game demo
Status | In development |
Author | Jeremy Brown |
Genre | Platformer |
Tags | 2D, 8-Bit, corgi, dog, Dogs, pets, Pixel Art, Retro, Virtual Pet |
Languages | English |
More posts
- Controller Support Added!Oct 02, 2021
- 21_0304: Interface Refinements, (Game Design?)Apr 02, 2021
- 21_0303: Sniff & Move, Controls OverlayApr 02, 2021
- 21_0301: Programming ActionsApr 01, 2021
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